Features

More than a game: Minecraft in education and museums

Bought by Microsoft for $2.5bn, with more than 70 million players worldwide, Minecraft could shape the future of learning in classrooms and museums. Charlotte Ashley finds out how from artist Adam Clarke.


Developments in mic technology

Sandra Kellermann, conference business development manager EMEA at Audio-Technica, offers her take on the recent advances in microphone technology as well as some practical considerations for installers. She speaks to Anna Mitchell.

Checking the microphone market

In the May edition of InAVate magazine Anna Mitchell explores microphone product development and enterprise use. In this Q&A we hear Shure’s thoughts on the topic.

Power meetings: amps for the modern meeting room

Even smaller meeting spaces often offer some kind of voice reinforcement for presenters and the ability to play recorded content. When it comes to the amps powering the audio; what influences user choices, what options are available and why is networking increasing in importance? Kevin Hilton reports.

Projected animations at the wave of a hand

The road to bringing a wearable technology concept to life is not an easy one, as Charlotte Ashley learns speaking to PrickImage founder Shaun O’Connor.