Disguise has announced its Cluster rendering software, allowing users to scale out content rendering.
Disguise’s cluster rendering allows users to scale out real-time content to a scalable capacity, achieved by spanning real-time content over more than one disguise server as each machine renders a fragment of the final content frame to increase the render power.
Cluster rendering software is designed to support Unreal Engine’s nDisplay capabilities, removing the need to manually configure the nDisplay cluster by allowing it to be set up through the disguise interface.