AES calls for papers

AES calls for papers
The AES is calling for papers ahead of its Convention in London next May. Deadline for submissions is December 18.

As the Audio Engineering Society’s Convention returns to London for the first time in 23 years, the Convention Committee is calling for submission of technical papers for presentation. The 128th Convention will be held at the Novotel London West Convention Centre on May 22 to 25, 2010.

By December 18, 2009 a proposed title, 60 to 120-word abstract, and 500 to 750-word précis of the paper must be submitted electronically to the AES 128th proposal submission site at www.aes.org/128th_authors.

Presenting authors (one per paper) who are members of the AES or student members will be required to pay 60 per cent of the member or student convention registration fees and they will receive a CD-ROM of the papers. Presenting authors who are non-members will pay the full non-member registration fee and receive a CD-ROM. Acceptance of proposed papers will be determined by a peer-review committee based on an assessment of the abstract and précis.

Student members whose papers are accepted for presentation will be eligible for the Student Paper Award at the 128th. The précis must clearly describe the work performed, methods employed, conclusions, and significance of the paper with respect to other published work in the field. During the online submission process you will be asked to specify whether you prefer to present your paper in a lecture or poster session.

Highly detailed papers are better suited to poster sessions, which permit greater interaction between author and audience. Whether a lecture or a poster, a complete electronic manuscript submitted before March 12, 2010 is required before the paper can be accepted for presentation at the convention. During the submission process, authors will be asked if their convention papers should be considered for possible publication in the AES Journal.

Proposed topics for papers include but are not limited to:

Applications in Audio

Audio for games
Digital broadcasting
Forensic audio
Automotive audio
Audio for mobile and handheld devices
Audio in education
Networked, Internet, and remote audio

Audio content management
Archiving and restoration
Digital libraries
Automatic content description
Audio information retrieval

Audio Processing
Analysis and synthesis of sound
Machine listening
Music and speech signal processing
High resolution audio
Audio coding and compression

Recording, Production, and Reproduction
Live event and stage audio
Mixing, remixing, and mastering
Multichannel and spatial audio
Room and architectural acoustics
Sound design and reinforcement
Studio design and recording techniques

Audio Equipment
Microphones, converters, and amplifiers
Loudspeakers and headphones
Wireless and wearable audio
Instrumentation and measurement
Protocols and data formats

Perception
Audio perception
Hearing loss, protection, and
enhancement
Listening tests and evaluation
Speech intelligibility
Psychoacoustics

Emerging Audio Technologies
Innovative applications
Interactive sound
New audio interfaces
Web 2.0 technologies







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