Gartner reveals tech trends set to shape AV in 2016 Hype Cycle

Gartner Hype Cycle 2016

Virtual reality and augmented reality are pinpointed as technologies in advanced stages of Garner’s Hype Cycle for Emerging Technologies 2016. The hype cycle aims to interpret technology hype and argues that emerging technologies go through five stages starting with ‘Technology Trigger’ with a break through technology and ending with the ‘Plateau of Productivity’ when mainstream adoption takes off.

Before the final stage the cycle demonstrates that technologies will transition through the ‘Slope of Enlightenment’ where people start to realise benefits as a technology is more widely understood. In 2016 Gartner puts virtual reality in this stage. 

AR is slightly further back in the Hype Cycle with Gartner suggesting it is going through the ‘Trough of Disillusionment’ where interest wanes and some implementations fail to deliver. 

Gartner believes that both technologies will reach the plateau in five to ten years.

Aside from these flagship advanced areas, the entire hype cycle has huge implications for AV with user interfaces, the IoT, gesture control, nanotube electronics and machine learning among featured technologies.

One of the most interesting parts to note is the slightly ambiguous ‘Software-defined anything (SDx)’. This refers to a shift to the greater role of software to control hardware and larger numbers of devices which will be crucial to AV product development and deployment. 

The 2016 Hype Cycle Report is based on insight from more than 2,000 technologies. Gartner pinpoints three technologies trends as the highest priority of organisations: ‘Transparently immersive experiences’, ‘The perceptual smart machine age’ and ‘The platform revolution’.

Read Garner’s press release here