Disney patent signals metaverse virtual world development

Disney patent signals metaverse virtual world development
A patent filed with the US patent office shows that Disney could introduce a virtual-world simulator, relying on a projection system and computing platform for use in a real world venue.

The patent describes a potential experience which incorporates 3D projections mapped to the experience space, tracking users in real time to create a virtual environment around multiple visitors without the need for goggles or external devices. 

The patent specifies a posible implementation of a computing platform and hardware processor with a memory storing a software code, as well as a tracking system coupled to the computing platform. 

The hardware processor could be configured to execute the software code to obtain a map of a real-world venue to identify one or more virtual effects for display in the venue while tracking a moving perspective of a user in the real world location. 

The hardware processor could be used to execute the software code to control a projection device, simulating a virtual world by conforming virtual effects to the geometry of a real-world environment, eliminating the need for VR or AR goggles. 

The patent states that “Despite their inability to provide a true 3D virtual experience, AR glasses, goggles, and headsets can be costly and inconvenient to wear. In addition, the increased concern over the spread of communicable disease will likely mandate burdensome sanitation procedures in usage environments in which wearable AR viewing equipment is shared by multiple users. Furthermore, requiring the use of an AR enabled personal device to enjoy a virtual environment effectively precludes multiple users from sharing the same experience. 

“The present application discloses virtual-world simulators and methods for use by such simulators that overcome the drawbacks and deficiencies in the conventional art. According to the present novel and inventive concepts, one or more users can advantageously experience a virtual-world that is simulated by conforming virtual effects to the three-dimensional (3D) geometry of a real-world venue from the vantage point of each user.”